1
Using the World Wide Web to Conduct
Epidemiological Research: An Example
Using the National Basketball Association
John Orchard and Jennifer Hayes
Several Web sites posted detailed information about NBA player injuries during the
1999–2000 and 2000–01 seasons. From these postings, information about injuries to
311 National Basketball Association (NBA) players in 2378 games during the 2 sea-
sons stipulated was collated. These players suffered 593 injuries that caused them to
miss 5819 player games. For every cited injury, a body region was listed (eg, ankle),
with a more specific diagnosis (eg, sprain) being listed 82% of the time by at least 1
Web site. The average injury prevalence (percentage of players missing through in-
jury) was higher among the bench players (15.1%) than the 5 designated starting
players (12.4%) for each team. Some of the reported injuries to bench players might
have been spurious and were possibly cited for the purposes of creating space on the
12-man roster. The true injury prevalence among NBA players in season 1999–2000
was probably at least 12%. Injuries caused more missed playing time in players 30
years or older (
P
< .001) and players with a body mass index of 26 or higher (
P
<
.001). The level of diagnostic detail posted on Web sites and the similarity of the
injury profile to previous surveys of basketball injuries suggest that most of the injury
information on Web sites is fairly accurate.
Key Words:
injury, ankle sprain, patellar tendinitis, Web sites
Key Points
This article analyzes the status (whether playing, injured, or not playing for other
reasons) of 311 National Basketball Association (NBA) players in seasons 1999–
2000 and 2000–01, based on public information obtained from the World Wide
Web.
The most commonly injured body areas in NBA players appear to be the knee,
foot, and ankle, which is consistent with previous surveys of basketball injuries.
Injury prevalence (the percentage of NBA players missing because of injury at
any given time) is at least 12%. The apparent injury prevalence of bench players
is even higher, although it is likely that some of these injuries are spurious and
are cited for the purposes of manipulating roster space.
Older players and players with a body mass index (BMI) of 26 or higher are more
likely to miss playing time as a result of injury than are younger players and
players with a BMI of 25 or less. Of the starting positions in the NBA, the centers
miss the most playing time because of injuries, and the small forwards miss the
least.
Int SportMed J
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The objectives of our study were to review Web sites with information re-
garding injuries in the National Basketball Association (NBA) for seasons
1999–2000 and 2000–01 and to assess the detail of information that is pub-
licly available regarding injuries in this competition.
Data Sources
An initial Web search for NBA and injury was performed with the
LookSmart, Netscape, msn.com, and AltaVista search engines. The results
yielded the following Web sites that consistently posted detailed summa-
ries of injuries to players in the NBA. They are listed in alphabetical order
and numbered from 1 to 13 as they appear in the reference list for the article:
1. ALL IN 1 SPORTS: http://www.allin1sports.com/pb/index2.htm
2. Basketball News: http://basketballnews.com/; http://basketball
news.com/content/fantasy/fantasy_set.asp?main=injury_110800.asp
3. USA Basketball Center Online: http://cybergsi.com/basketball/nba/
schedules/nbainjury.htm
4. CBS SportsLine. Home page: http://cbs.sportsline.com/nba/
index.html ; Injury page: http://cbs.sportsline.com/u/basketball/
nba/injuries/injuries.htm
5. FOX Fantasy Basketball: http://www.foxsports.com/nba/home/
nba_news.cfm?source=st_stat&cont_type_id=669&suppress_
right_rail=true&subnav_key=nba&inset_include=&subsection=injuries
6. ESPN Fantasy Basketball. Home page: http://games.espn.go.com/cgi/
fba/Request.dll?FRONTPAGE ; Injury page: http://games.espn.
go.com/cgi/fba/request.dll?INJURYROOM&Param0=0
7. NBA.com (official NBA Web site). Home page: http://www.nba.com ;
Injury page: No injury page, but has player-by-player status sheet of
games played.
8. The Sporting News. Home page: www.sportingnews.com/nba ; In-
jury page: www.sportingnews.comm/nba/injuries-P.html
9. ESPN.com. Home page: http://sports.espn.go.com/nba/index ; Injury
page: http://espn.go.com.nba/injuries/index.html
10. Yahoo!.Sports: http://sports.yahoo.com/nba/players/date.html
11. CNN/Sports Illustrated: http://sportsillustrated.cnn.com/basketball/
nba/injuries
12. Rotonews. Home page: http://www.rotonews.com ; Injury page: http:/
/www.rotonews.com/basketball/DL.cfm
13. USA Today Pro Basketball. Home page: http://www.usatoday.com/
sports/nba.htm ; Injury page: http://www.usatoday.com/sports/
injuries/nbainj.htm
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Selection Process
Retrieval of injury information was attempted for the leading 9 players on
each of the 29 teams for the 82-game NBA 1999–2000 and 2000–01 regular
seasons. The 9 players were chosen by position at the start of each season.
The 9 positions chosen were point guard (PG, 1), shooting guard (SG, 2),
small forward (SF, 3), power forward (PF, 4), and center (C, 5), starting
players, and guard (G, 6), guard/forward (GF, 7), forward (F, 8), and for-
ward/center (FC, 9), bench players. A guard was a reserve who would
usually play in either position 1 or 2; a guard/forward, position 2 or 3; a
forward, position 3 or 4; and a forward/center, position 4 or 5.
The threshold definition for an injury was “any medical condition or
injury that prevented a player from participating in a regular-season game.”
Because of this definition, the method for defining an injury was to keep a
game-by-game log of the status of all players under investigation (see Table
1 for an example). If a player did not play in a given round, his status (of
not playing) was assessed as a result of either injury or noninjury reasons
(eg, coach’s decision).
An injury was defined as having been resolved when a player returned
to play in a regular-season game, with any further episode of missed games
after this time (as a result of the same diagnosis) being determined as a
recurrence of the initial injury.
Injury information was collated according to the following levels:
Level 1: Determination of whether the player participated in a sched-
uled game, and if he did not, whether he missed the game because of
injury or other reasons. Other reasons for missing a game included
coach’s decision (dressed to play but not given any court time), per-
sonal reasons, suspension, and a player being released or waived by
the team.
Level 2: If a player missed a game because of injury, determination of
which body area was injured.
Level 3: Determination of type of injury, in addition to body part, for
example, ankle sprain, knee tendinitis. A 3+ grading was given if a
specific medical diagnosis was provided (eg, ankle lateral-ligament
sprain, patellar tendinitis).
Nine players per team were chosen, even though NBA teams keep a 12-
man roster. This was because the bottom 3 players on the roster often do
not get any court time, and it is sometimes difficult to determine whether
this is because injury or selection (coach’s decision). In addition, the bot-
tom players on the roster are often rotated with players 13, 14, and 15 as
part of balancing the roster, with injury sometimes used as a spurious ex-
cuse to take a player off the roster. On most occasions, when a player was
taken off the 12-man roster as a result of injury, another player returning
from injury immediately took his place on the roster. This practice appeared
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Table 1 Lakers’ Player Status for First 10 Rounds of Season 1999–2000*
Round, Date
Player 1, 11/2 2, 11/3 3, 11/6 4, 11/7 5, 11/9 6, 11/10 7, 11/12 8, 11/14 9, 11/15 10, 11/18
SO played played played played played played SUSP played played played
KB I-hand I-hand I-hand I-hand I-hand I-hand I-hand I-hand I-hand I-hand
GR played played played played played played played played played played
DF played played played played played played played played played played
RF played played played played played played played played played played
RH played played played played played played played played played played
AG played played played played played played played played played played
TL played played played played played played played played I-knee I-knee
RH I-knee I-knee I-knee I-knee I-knee I-knee played played played played
*SUSP indicates suspended, and I, injured.
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to be accepted among NBA teams and expected by commentators. The fol-
lowing quotes from Web sites are given as examples:
Michael Hawkins was put on the injured list Tuesday with what is
being termed tendinitis in his left knee, but the Hornets needed a
roster spot for Chucky Brown.
8
SG/SF James was placed on the injured list Monday (1/31) because
of lower back spasms. There were also symptoms of a bad case of
roster space setting in, as the Heat activated SG Rodney Buford to
replace James.
6
The same 9 players were followed throughout the season, even if they trans-
ferred to another team.
Data Extraction
The major Web sites were regularly checked (at least once every 4 days) for
player-injury details. When contrasting information was posted on differ-
ent Web sites, the site with the most detail was used as the study diagnosis,
based on the presumption that the most detailed information was likely to
be the most accurate. For example, if a player was listed as being out in-
jured with a navicular stress fracture that was scheduled for surgery, it is
most likely that this information was accurate, because it was probably a
specific quote from a medical source associated with the team. If a player
was listed as being out injured with a foot injury, it is probable that this
was his true status, but it is less certain because it is more likely to have
been a quote from a nonmedical person. In football, it is well known that
teams might lie about the details of an injury in order to protect the player
from body contact to the injured part. This is not thought to be as much of
a factor in basketball, because player contact (other than accidental) is ille-
gal, so players cannot “target” an injured body area in an opponent.
Obviously, the gold standard of diagnosis is one made by the player’s
personal physician, and this is the usual standard of information provided
for an injury-surveillance system. There is no limit to the amount of detail
that can theoretically be known by the team physician (eg, right navicular
vertical stress fracture of 4 mm length with 1 mm displacement of frag-
ments and evidence of marginal sclerosis). However, even in injury sur-
veys with access to this information, the injury will be more generally clas-
sified for the purposes of reporting. The most detailed reports of injury
surveys create general diagnoses (eg, number of ankle-sprain injuries), and
many injury surveys report diagnoses only by body part (level-2 informa-
tion), for example, the work of Messina et al.
14
There is also a “law of peripheral accuracy” in sports medicine, in that
medical diagnoses are very objective for peripheral body parts (eg, knee,
foot, ankle, hands), but in central parts of the body (eg, lumbar spine, groin)
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there is often great disagreement among physicians about the actual diag-
nosis. This applies even when there is full access to imaging studies. Some
authorities believe that the vast majority of lumbar spine pain should be
diagnosed in a very general fashion, because there is rarely any evidence
for a specific tissue diagnosis, for example of L5/S1 discogenic pain.
15
Results
The Web sites that regularly contained the most injury detail (those with a
3 or 3+ level of diagnosis, that is, body area and specific injury type) were
ESPN Fantasy Basketball,
6
The Sporting News,
8
USA Today Pro Basket-
ball,
13
Rotonews,
12
and FOX Fantasy Basketball.
5
There were 29 teams followed over 2 seasons, with 9 players per team
selected, representing a total of 522 player seasons. The regular season lasted
82 games, so there was a total of 42 804 possible games played by these
players. The total number of individual players studied was 311, with av-
erage height of 2.01 ± 0.095 m, weight 99.5 ± 12.6 kg, age 27.6 ± 4.57 years,
and BMI 24.7 ± 1.87. These were tabulated in the format seen in Table 2 (eg,
weight to the nearest 5 kg). For every player game, the status of the player
was posted on at least 1 Web site to at least a level-2 degree of detail (played/
missed because of injury/missed for other reasons, and, when injured, a
body part was listed).
There were 593 new injuries recorded during the season. There were 48
preexisting injuries at the start of round 1 over the 2 seasons, with 545
injuries occurring during the season between rounds 1 and 81, inclusive.
No injuries could occur during round 82, according to the definition of the
study, because an injury must have caused a player to miss a subsequent
game, and round 82 was the final game for each team. The seasonal injury
incidence was 1.13 new injuries per player per season.
Table 2 Injury Prevalence by Player Weight
Weight (kg) Injury Prevalence
80 or less 12.8%
85 11.1%
90 17.7%
95 12.3%
100 13.8%
105 11.4%
110 13.1%
115 20.4%
120 10.8%
125 or more 7.9%
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The vast majority (82.4%) of injury diagnoses were of a level-3 or -3+
degree of detail, meaning that the diagnosis included type of injury, as
well as body part (Table 3).
The common injuries in the following body areas were knee (patellar
tendinitis, arthroscopy for cartilage tear, ligament sprain, quadriceps ten-
dinitis), ankle (sprain, bone spurs, Achilles tendinitis), foot (stress fracture,
ligament sprain, plantar fasciitis), thigh (hamstring strain, groin strain),
low back (muscle spasms), lower leg (calf strain), hand (finger fracture),
and medical illness (flu).
The incidence of new injuries is presented in injuries per 1000 athlete
exposures, with a player game counting as 1 exposure. Because the onset
of injury was not known (ie, whether an injury occurred during a game or
training), the concept of an exposure with respect to this report should
include the training sessions leading up to a game.
Of the 593 new injuries, 130 suffered a recurrence later in the season,
meaning that a subsequent game was missed with the same diagnosis af-
ter the player had returned to game participation.
A total of 5819 player games were missed because of injury for the sea-
son, yielding an average injury point prevalence (referred to hereafter as
injury prevalence) of 13.6%. That is, at any given time in each season, an
average of 13.6% of the 261 players were missing as a result of injury (Table
4). The other common reasons for missing games were coach’s decision, in
Table 3 Injury Frequency by Region and Level of Diagnostic
Detail
Level of Diagnostic Detail
% of all Recurrence
Region 2 3 3+ All injuries rate (%)
Head/neck 3 5 13 21 3.5% 14.3%
Shoulder 3 10 8 21 3.5% 4.8%
Elbow/arm 2 8 4 14 2.4% 21.4%
Hand/wrist 2 32 10 44 7.4% 20.5%
Trunk 3 3 0.5% 0.0%
Back 22 24 5 51 8.6% 29.4%
Groin/hip 3 14 18 35 5.9% 22.9%
Thigh 1 13 16 30 5.1% 23.3%
Knee 29 52 26 107 18.0% 28.0%
Lower leg 6 4 20 30 5.1% 6.7%
Ankle 21 86 18 125 21.1% 27.2%
Foot 10 14 15 39 6.6% 28.2%
Illness 2 47 24 73 12.3% 9.6%
Total 104 309 180 593 100.0% 21.9%
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Table 4 Player Status and Injury Prevalence by Position*
Total
Position Games DNP, DNP, DNP, DNP, DNP, player Injury
number Position played CD PERS SUSP other injured games prevalence
1 point guard 4 159 30 7 7 36 517 4 756 10.9%
2 shooting guard 3 979 15 14 10 53 685 4 756 14.4%
3 small forward 4 284 15 16 2 18 421 4 756 8.9%
4 power forward 4 090 62 6 18 0 580 4 756 12.2%
5 center 3 820 94 2 90 4 746 4 756 15.7%
6 guard 3 822 95 10 3 2 824 4 756 17.3%
7 guard/forward 3 889 161 6 0 50 650 4 756 13.7%
8 forward 3 789 149 22 8 2 786 4 756 16.5%
9 forward/center 3 897 222 17 8 2 610 4 756 12.8%
1–5 starters 20 332 216 45 127 111 2 949 23 780 12.4%
6, 7 bench 15 397 627 55 19 56 2 870 19 024 15.1%
1, 2, 6, 7 guards 15 849 301 37 20 141 2 676 19 024 14.1%
3, 4, 8–10 forwards 19 949 609 67 36 72 3 047 23 780 12.8%
5, 9 centers 7 717 316 19 98 6 1 356 9 512 14.3%
1–9 all players 35 729 843 100 146 167 5 819 42 804 13.6%
*DNP indicates did not play; CD, coach’s decision; PERS, personal reasons; and SUSP, suspension.
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which the player dressed to play but was not given any game time by the
coach (843 missed games); personal reasons such as family bereavement
(100 missed games); and suspension from either the league or the team
(146 missed games).
The injury incidence or prevalence for 2 different groups was compared
using chi-square tests to see whether injury rates appeared to differ signifi-
cantly between groups.
Small forwards had the lowest injury prevalence, whereas of the start-
ing players, centers had the highest. Small forwards had a lower injury
prevalence (P < .001) than other starting players, whereas centers had a
higher injury prevalence (P < .001). Injury prevalence is determined by a
combination of incidence and severity. Because centers did not have a higher
injury incidence than the other starting players (P > .10; Table 5), their inju-
ries were slightly more severe (ie, caused a greater number of missed games
per injury). Starting players had a lower prevalence of injury than bench
players did (P < .001; Table 4). Because starting players had more court
time, it would be expected that they would be injured more often. Some of
the injuries to bench players might have been spurious or exaggerated as a
means to free up space on the 12-man roster.
The average injury caused a player to miss 9.8 games (Table 6), with foot
and shin injuries being the most severe on average (some of these injuries
were stress fractures, which result in a large number of games being missed).
Examination of the relationship between injury prevalence and player
morphology shows that injuries caused more missed playing time in play-
ers age 30 or older (P < .001) and those with a BMI of 26 or higher (P < .001;
Tables 2 and 7–9). There was no difference in the injury prevalence be-
tween players of height of 2 m or more and those shorter than 2 m (P > .10).
Table 5 Injury Incidence by Player Position
Incidence (injuries per
Position 1000 player exposures)
Point guard 14.3
Shooting guard 16.2
Small forward 14.7
Power forward 16.8
Center 16.7
Guard 13.5
Guard/Forward 14.3
Forward 20.8
Forward/Center 11.7
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Table 6 Injury Incidence and Severity and Missed Playing Time
Incidence Severity (average Contribution
Body (injuries per 1000 number of games to all missed
area/condition athlete exposures) missed per injury) playing time
Concussion 0.2 3.8 0.5%
Eye 0.1 1.3 0.1%
Jaw 0.0 16.0 0.3%
Neck 0.2 3.5 0.5%
Shoulder 0.6 10.0 3.6%
Elbow 0.4 9.1 2.0%
Triceps 0.0 8.0 0.1%
Hand 1.0 9.3 5.7%
Wrist 0.2 12.1 1.7%
Rib 0.1 5.0 0.3%
Back 1.4 6.1 5.4%
Groin 0.7 10.1 4.7%
Hip 0.2 5.0 0.7%
Hamstrings 0.5 6.9 2.1%
Quad 0.2 15.0 1.8%
Thigh 0.1 1.4 0.1%
Knee 2.5 14.1 26.0%
Calf 0.5 6.7 2.3%
Leg/Shin 0.2 19.1 3.3%
Achilles 0.5 10.3 3.2%
Ankle 2.9 9.7 17.9%
Foot 1.0 17.5 11.7%
Illness 2.0 4.8 6.1%
Total 15.4 9.8 100.0%
Table 7 Injury Prevalence by Player Age
Age Injury prevalence
22 or less 10.5%
23 16.6%
24 14.5%
25 15.3%
26 15.0%
27 12.7%
28 8.4%
29 11.2%
30 17.2%
31 17.9%
32 15.6%
33 16.7%
34 or more 11.0%
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Table 8 Injury Prevalence by Player Height
Height (m) Injury prevalence
1.80 or less 14.0%
1.85 13.4%
1.90 15.6%
1.95 13.1%
2.00 15.7%
2.05 12.4%
2.10 12.2%
2.15 10.2%
2.2 or more 22.9%
Table 9 Injury Prevalence by Body Mass
Index (BMI)
BMI Injury Prevalence
22 or less 7.9%
23 11.8%
24 14.8%
25 12.5%
26 16.0%
27 19.4%
28 or more 14.0%
Table 10 Injury Prevalence and Incidence
by Stage of Season
Incidence
(injuries per 1000
Rounds Prevalence athlete exposures)
1–10 11.4% 17.2
11–20 13.4% 17.6
21–30 14.2% 16.2
31–40 13.9% 11.3
41–50 13.4% 14.0
51–60 12.4% 13.7
61–70 13.6% 15.1
71–80 15.6% 17.6
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There was a slight tendency for heavier players (>100 kg) to have a higher
injury prevalence than did lighter players (100 kg or less; P < .10 but P >
.05).
Over the course of the season, injury prevalence (percentage of players
missing because of injury) rose gradually as chronic injuries started to ac-
cumulate. Injury incidence (the number of new injuries) was steady through-
out the season, with a small drop in the middle of the season (Table 10).
Discussion and Conclusions
There is a great deal of information on injuries to NBA players available
publicly on the World Wide Web. During the 1999–2000 and 2000–01 sea-
sons, each player surveyed had “official” details posted about whether he
played in each game or missed the game. When he missed the game, there
was always at least a level-2 degree of information posted about his injury
status (injured body part was listed), or another reason for missing the
game was cited. Many injuries (82%) had a level-3 or -3+ diagnosis posted
(body part and injury type, or specific medical diagnosis). The level of de-
tail of this information compares favorably even with reports of basketball
injury surveillance published in the medical literature. For example, a re-
cent survey of basketball injuries tabulated injuries by body part and by
injury part but only examined the incidence of 1 specific medical diagno-
sis—ACL sprains.
14
Obviously, the accuracy of Web-site information is un-
certain, but it is probably accurate in circumstances when specific detail
about an injury is posted, which is in most cases.
There has been 1 detailed report published regarding injury incidence
and prevalence in the NBA.
16
This study reported on injuries from a single
NBA team over a period of 8 seasons, from 1973 to 1980. This team had a
total of 490 player games missed because of injury over these 8 years, an
average of 61 player games per season. The injury prevalence (calculated
using the methods of the current study) was 7.6%, which is substantially
lower than the injury prevalence from the current study (12.7%). This sug-
gests that injuries are becoming more prevalent in the NBA, which war-
rants further study. The injury incidence for the 2 studies was not compa-
rable, because different definitions were used. The injury profile from the
study of Henry et al
16
was similar to that of the current study, although an
even higher proportion of games was missed because of knee injuries (66%).
The most common specific diagnoses were ankle lateral-ligament sprains
and patellar tendinitis.
A more recent article reporting on eye injuries in NBA players has been
published.
17
This article reviewed 59 eye injuries that were recorded by 27
NBA teams (physicians and head trainers) between February 1, 1992, and
June 20, 1993. Although the article reported that NBA players on these 27
teams incurred 1092 injuries (in total) over the same time period, the detail
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was not reported in the article or elsewhere in the sports-medicine litera-
ture.
The areas of greatest injury incidence and prevalence in NBA players,
according to the Web-site postings, are the knee, foot, and ankle. This pro-
file is consistent with previous reports of injuries to basketball players.
14,16,18-
21
The similarity of the NBA injury profile (according to Web sites) and the
expected injury profile (based on previous publications of basketball inju-
ries) suggests a fair degree of accuracy in the Web-site postings.
Numbers of player games missed as a result of injury by NBA teams in
the season 1999–2000 have been quoted by The Sporting News Web site
8
and an Athlon Sports preseason preview for season 2000–01.
22
The teams
with the most player games missed because of injury in 1999–2000 were
the Dallas Mavericks (332 player games), Golden State Warriors (329), New
Jersey Nets (272), Chicago Bulls (246), and San Antonio Spurs (244). These
figures included all players on the roster, which had a limit of 12 active
men at any given time. Because injured players could be replaced on the
roster, however, many more players were able to be included (eg, Golden
State had 23 players with playing time for season 1999–2000). The number
of player games missed as a result of injury for the 9 players in our survey
in 1999–2000 for those listed teams was Dallas 163, Golden State 220, New
Jersey 126, Chicago 196, and San Antonio 105. These example teams show
that the “official” injury rate for players rated at position 10 or below on
the roster is enormous, particularly when considering the fact that these
players receive very little court time. The explanation for this is almost
certainly that most of these injuries are either spurious or exaggerated as a
sanctioned means for creating extra roster space.
It is difficult to determine the accuracy of this survey, but the following
general conclusions can be made:
Most of the time when a detailed diagnosis is posted, it is probably
accurate. Because this occurs regularly, even for medical diagnoses that
are quite personal and for severe injuries that are career threatening, it
is presumed that there is a low level of medical confidentiality for NBA
players.
The most common inaccuracy of information regarding NBA injuries
is probably when a fringe player (eighth man or lower) is declared
“injured” by the team in order to make room on the 12-man roster for
another player who is needed more by the team at that time. In this
case, the injury is either a pseudoinjury (fabricated) or, perhaps more
often, a minor injury that has had its severity inflated by the team (ie,
an injury that exists and is limiting the player to some degree, and is
perhaps affecting his selection at that time, but would not be severe
enough to prevent him from playing if he were needed).
Because the injury information for the top 5 players on each team is
most likely to be accurate, a realistic estimation of the true injury preva-
lence for season 1999–2000 can be made. The true injury prevalence
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probably fell between 12% and 13% for seasons 1999–2000 and 2000–
01.
The 12-man roster limit, with replacements allowed only when play-
ers are waived or injured, probably leads to an exaggeration of the
number of injuries in the NBA in the media. The NBA should give
consideration to a rule change regarding roster size if it wishes to avoid
the citation of spurious injuries.
Knee, foot, and ankle injuries are the most frequent and prevalent inju-
ries in the NBA and warrant further study. Formal injury surveillance
with disclosure (publication in the medical literature) would be the
most appropriate starting point for further study.
This study has shown that medical confidentiality should not be seen
as a deterrent to formal surveillance, because enormous detail regard-
ing injuries is already available on the World Wide Web.
Acknowledgment
John Orchard worked on this study while traveling on the F.E. Johnson Fellow-
ship, funded by the New South Wales Sporting Injuries Committee, Sydney, Aus-
tralia.
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