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Critical reading skill development
The notion that graphic novels are too simplistic to be regarded as serious
reading is outdated. The excellent graphic novels available today are
linguistically appropriate reading material demanding the same skills
that are needed to understand traditional works of prose fiction. Often
they actually contain more advanced vocabulary than traditional books
at the same age/grade/interest level. They require readers to be actively
engaged in the process of decoding and comprehending a range of
literary devices, including narrative structures, metaphor and symbolism,
point of view, the use of puns and alliteration, intertextuality, and inference.
Reading graphic novels can help students develop the critical skills
necessary to read more challenging works, including the classics.
In addition to the connections to analyzing text, graphic novels inspire
readers to understand and interpret information differently from how
readers process prose. In a world where young people are growing up
navigating narratives presented through websites, video games, television,
films, and increasingly interactive media, learning and maintaining visual
literacy is a necessary skill. Today’s world of stories contains far more
than just prose, and readers who are skilled at understanding and being
critical of multiple formats will excel.
Do graphic novels have a place in the curriculum?
Many educators have reported great success when they have integrated
graphic novels into their curriculum, especially in the areas of English,
science, social studies, and art. Teachers are discovering that graphic
novels—just like traditional forms of literature—can be useful tools for
helping students critically examine aspects of history, science, literature,
and art. Graphic novels can be integral parts to implementing any
curriculum standards, including the Common Core, Next Generation
Standards, and state standards.
What are the literary themes in graphic novels?
Graphic novels contain all of the same literary themes used in classic
literature. Some, like Jeff Smith’s BONE, are works of epic adventure
with many parallels to mythology, such as the quests in
The Iliad
and
The
Odyssey
. Other classic archetypes in BONE and other graphic novels
include the reluctant hero, the unknown destiny, and the mentor-wizard figure.
Using graphic novels along with traditional works of literature can motivate
students who may have had little interest in studying literature and history.
Refer to the Graphic Novels Themes chart in this guide to identify which
topics, genres, and themes are present in various books and series and
determine which is right for your needs.
Art © 2010 Raina Telgemeier
SMILE
from
by Raina Telgemeier